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FIELD STATION


F I E L D  STATION

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FIELD STATION


F I E L D  STATION

FIELD STATION  is a mobile environment, morphing as it travels to present ongoing investigations. The architectural form is based on mineral exploration camps where I worked in the arctic, on laboratories at NASA Ames, and on the make shift studios I construct in remote environments. These fragile equipment 'isopods' survived Gulf War adventures to be re-purposed as modular architecture - each case destined to contain an artwork - made in response to the dawning anthropocene and climate change, to mass extinctions and mass migrations, to the idea of humans evolving in conjunction with increasingly intelligent technology, and to leaving Earth. Conceptually, what do we take with us and what do we leave behind? Art? MASS MoCA is hosting the first iteration of 'Field Station' as part of "Explode Every Day: an Inquiry into the Phenomena of Wonder." Curated by Denise Markonish, twenty three artists, Please visit and Thanks for looking.

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Mining the Moon


 

MINING the MOON


 

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Mining the Moon


 

MINING the MOON


 

MINING THE MOON began with research into off Earth habitation, which lead to questions about who we want to be - at species level - when we head out into space. First stop is the Moon, then Mars, then who knows. What will we take with us and what will we leave behind? What philosophy and dogma, what vices, what weapons, what Art?  While visiting NASA Ames' Lunar Orbiter Image Recovery Project, I learned that real plans are afoot to mine the moon. High resolution images from Apollo missions aid planning for infrastructure. I’ve also been exploring at Craters of the Moon National Monument in Idaho, intrigued by it's lava tubes and lichen, other worldly atmosphere, and nuclear research neighbors (INL.) This work debuted at the Sun Valley Center for the Arts in conjunction with the National Parks’ 100th anniversary. Artworks include the Deep Time Audio Extraction Device, a Portable Wormhole Generator, and a seventeen foot composite photograph from wind visualization research in the Devil's Orchard at Craters of the Moon. This work and five new pieces from the "23 Lunar Alternatives" series will show at NUMU, in the SETI AIR "Making Contact" group show, beginning October, 28th, 2016.

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CARBON


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CARBON


CARBON merges the aesthetics of space exploration and scientific imaging with the interpretation of abstract symbols. I’m interested in extremophiles, the origins of life on earth, and what forms sentience might assume elsewhere in the universe. Would we recognize it hovering in front of us? What began with a camera-less method I discovered while experimenting with photograms, and drawing, has grown into immersive environments including large stills, video, multi-point sound and inter-active sculptures. Fifteen years after it's inception CARBON is now available in book form. Thank you to publisher Michelle Dunn Marsh, the John Simon Guggenheim Memorial Foundation, Jill Tarter and the SETI Institute, Lyle Rexer, Chris Allan at Bridge Photographic, Peter Raymond / Human Condition, and all the collaborators and supporters who encouraged the process. I'm about to produce an edition of small prints. The larger photographs, one of a kind steel books, and videos are available now in very small editions. Book available here from MinorMattersBooks.com

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Near(er)


NEAR(ER)

 

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Near(er)


NEAR(ER)

 

Near(er) imagines a virtual geography where nature, technology and consciousness combine with memories, myths and hallucinations. This evolving multi-media collaboration merges far flung travels, live performance, video installations, still photographs, sound works.

 
 
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Archive


Archive

Studio / Process / Early Work

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Archive


Archive

Studio / Process / Early Work

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Rocket Brain


Rocket Brain

Rocket Brain is an interactive sculpture constructed from a salvaged missile guidance system.

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Rocket Brain


Rocket Brain

Rocket Brain is an interactive sculpture constructed from a salvaged missile guidance system.

 

The components include: 1970's missile guidance system, built for NASA, acquired on eBay. Raspberry Pi, custom circuitry, motion sensors, laser timers, video screen, fiber optic cable bundle, random pattern generator, ... gyro motor and frame fabricated by Steven Brower. Custom programming and trouble shooting by Adam Harvey. Custom pyrex cone made by Bill Wentzel at H.S. Martin Glassworks.